2018 NWPAS Pinball Tournaments
June 8-10, 2018

Satellite Tournament Series
March 26th to May 28th

Third Annual Northwest Women's Pinball Championship
Sponsored by Nitro Pinball

Please note that tournament details on this page are subject to changes or revisions until a month before the show.
NWPAS is proud to be host of the Largest Women's Pinball Tournament in the nation! And for the 3rd consecutive year, top prize will be a pinball machine. This year, the grand prize is a New-in-box Hobbit Black Arrow Special Edition, donated by Nitro Pinball.


2017 Northwest Women's Pinball Championship Finalists, from Left to Right:
4th Place - Julie Gray (Seattle)
2nd Place - Maureen Hendrix (Seattle)
3rd Place - Sarah Urban (Portland)
Champion and winner of Ali Pinball Machine - Alexa Philbeck (Seattle)

2016 Northwest Women's Pinball Championship Finalists, from Left to Right:
3rd Place - Robin Lassonde (San Francisco)
2nd Place - Chantelle Mercier (Vancouver)
4th Place - Zoe Vrabel (Portland)
Champion - Hannah Holmberg (Seattle)

In 2016, the NW Women's Champion competed in the Nitro Rising Star match, against winner of B Division, and B-Eligible players who qualified for A division finals, to battle for the pinball machine. Zoe Vrabel who qualified by finishing 5th in A division won, with Hannah Holmberg finishing second. Starting in 2017, that final match has been eliminated. Instead, the NW Women's Champion will win the pinball machine prize.

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Schedule

Two Qualifying Rounds, on Main Tournament Bank of Machines
Registration for Friday round opens Friday 2:00pm, closes 15 minutes prior to the round, or sooner if round fills up.
Registration for Saturday round opens Friday 6:00pm for anyone who did not play in Friday's round. If round does not fill up, registration for anyone who played Friday that wants a second try opens at Noon. Registration closes 15 minutes prior to the round
Qualifying, Round A: Friday 5:00pm-8:00pm. Player cap: 60 players
Qualifying, Round B: Saturday 1:30pm-4:30pm. Player cap: 60 players
Quarter Finals, Match Play, 3-Player Groups: Saturday 8:00pm-9:15pm. 15 players.
Semi Finals, Match Multi-Play, 4-Player Groups: Saturday 9:15pm-10:00pm. 8 players.
Finals, Match Multi-Play, 4-Player Group: Saturday 10:00pm-10:45pm. 4 players.
Championship Game, final 2 players: Saturday 11:00pm.

Entry

$20 Entry Fee for one round. Additional $20 for a retry.

New Players, if you've never played in an IFPA-ranked tournament, $10 off. If you've played in five or less IFPA-ranked tournaments, $5 off.

Note that this championship is available to Women in addition to the other tournaments at NWPAS. Women are encouraged to participate in the Match Play and PinGolf Classic events, as well as the Rookie&Amateur Event if eligible, for alternate chances at big cash and prizes. The schedule has been setup such that the women's championship final does not conflict with the finals in any other division.

Tournament Format

Qualifying
• The tournament will be played on the Main Tourney Bank of machines.
• There will be a maximum of 60 players in each round..
• Each round consists of a 5-game partial round-robin that will include 4-player and/or 3-player games on five different machines against varying opponents.
• The list and order of matches will be posted at the start of the round. To the extent possible, schedule is designed so that players will not play the same machine twice, and will face different players every game.
• Points will be awarded for each game, as described below in the section Game Scoring. Players are ranked based on total points earned over their five games.
• The winner of each round moves on straight to the semi-finals.
• Second through seventh in Round A move on to quarter finals.
• Second through eighth in Round B move on to quarter finals.
• Machines used for each game will be pre-determined by the schedule. The schedule will be posted on the main tournament computer screen, as well as posted online to this website. Note that scheduled machine may change after the start of the round in case of malfunctions or other issues, at the tournament director's discretion. If there is a need to change which machine is played, then it is possible in this case that the same machine gets played twice during the round by one or more players.
• Prior to the start of each game in a round, a tournament official will place a scoresheet on each machine, then announce the start of the game. At that time, players should proceed to the machine they are schedule to play on, verify on the scoresheet that they are at the right place, then begin play when all players are present.
• Order of play is as shown on the scoresheet for that game. Playing out of order at any time will result in a disqualification, and a recorded 0 points for that game.
• Any significant ties will be resolved by a ONE-BALL SUDDEN DEATH tie-breaker on a randomly-selected machine.

Quarter Finals:
• The quarter-final round will include 15 players (7 from Round A, 8 from Round B).
• This round consists of a 4-game partial-round-robin format, as 3-player games, where each player will play differ opponents and machine each game.
• The top 6 players move on to the Semi Finals.
• In case of a tie to advance to next round, tied players will play a ONE-BALL SUDDEN DEATH tie-breaker on a randomly-selected machine.
• Procedure for starting each game, order of play, and scoring will be same as in Qualifying Rounds.

Semi-Finals:
• The semi-finals will be played using a 4-player Match Multi-Play format.
• Players are split into two groups, seeded as 1-4-5-8 and 2-3-6-7 based on quarter final results
• 4-Player Match Multi-Play is a format where four players play 4 games simultaneously. A bank of 4 machines is selected for the match. A player will be player 1 on one game, player 2 on the next game to their right, player 3 on the 3rd game, and player 4 on the 4th game. Each player starts on a different machine. Play begins with all players starting their first ball at the same time. When they are done, they play their first ball on the next machine, when the prior player is done. This repeats until each player has finished ball 1. Players continue to rotate through ball 2 then ball 3, until each player has played all three balls on all three machines.
• Scoring on each game is the following: Winner gets 3-points, 2nd place gets 2-points, 3rd place gets 1-point, 4th place gets 0-points.
• Points from each game are added up. Winner is player with highest sum total from all four games.
• Two players with most points in each group move on to finals.
• Third place in each group finishes tied for 5th. Fourth place in each group finishes tied for 7th.
In case of a tie to advance to next round, tied players will play a ONE-BALL SUDDEN DEATH tie-breaker on a randomly-selected machine from the bank they just finished playing.

Finals:
• Finals will proceed as a 4-player Match Multi-Play, similarly as semi-finals with the top 2 players of each semi-final group.
• The final four machines will use two of the machines from each of the two semi-final banks of four machines.
• If there is a tie for 2nd place after the multi-play round, then a ONE BALL SUDDEN DEATH tie-breaker will be played on a randomly selected machine from the bank of machines that was just used.

Championship Match:
• The two players with the most points will play one final championship game on the prize machine, to determine the winner of the championship and of the pinball machine.
• The player who won the finals multi-play round gets choice of play order. If both players were tied, order selected by coin flip.
• One of the four finals machines will be randomly selected to be used as the backup if for any reason the championship game cannot be completed on the prize machine.

Prize Pool

• Winner wins a New-in-box Hobbit Black Arrow Special Edition, graciously donated by Nitro Pinball.
• For first place, this pinball machine is the trophy, with engraved plate on the machine!
• Plaques and cash for 2nd ($500), 3rd ($300), and 4th ($200) place.
• Cash prizes for all players eliminated in quarter or semi-finals (5th thru 17th).

Scoring and General Tournament Rules

NWPAS Match Play Game Scoring

A bonus-point scoring system will be used in all rounds of the NW Women's Championship and NWPAS Open Match Play Tournament, except the match multi-play semi-final and final rounds.

Scoring for each game will depend on the number of players in the game.

4-Player Games:

Base points = 6-4-3-1. Two bonus points are awarded:
• 1st place player earns bonus point if score[1st place] > score[2nd place]+score[3rd place], else 3rd place player gets that bonus point.
• 2nd place player earns bonus point if score[2nd place] > score[3rd place]+score[4th place], else 4th place player gets that bonus point.
This means 1st place player gets 6 or 7 points; second place player gets 4 or 5 points. Third place player gets 3 or 4 points, and 4th place player gets 1 or 2 points.

3-Player Games:

Base points = 6-4-1. Two bonus points are awarded:
• 1st place player earns bonus point if score[1st place] > score[2nd place]+score[3rd place], else 3rd place player gets that bonus point.
• 2nd place player earns bonus point if score[2nd place] > 2 * score[3rd place], else 3rd place player gets that bonus point.
This means 1st place player gets 6 or 7 points; second place player gets 4 or 5 points. Third place player gets 1, 2, or 3 points.

2-Player Games:

Two-player games will be avoided, but they could happen due to forfeits or missing players.
• Winner who does not double opponents score wins 5-3.
• Winner who doubles opponents score, but has less than triple, wins 6-2.
• Winner who triples opponents score, wins 7-1.

3-Player Multi-Play Matches:

Multi-Play is a format where three players play 3 games simultaneously. A bank of 3 machines is selected for the match. A player will be player 1 on one game, player 2 on the next game to their right, and player 3 on the 3rd game. Each player starts on a different machine. Play begins with all players starting their first ball at the same time. When they are done, they play their first ball on the next machine, when the prior player is done. This repeats until each player has finished ball 1. Players continue to rotate through ball 2 then ball 3, until each player has played all three balls on all three machines.

Scoring on each game is the following:
• Winner gets 3-points.
• 2nd place gets 2-points.
• 3rd place gets 1-point.

Points from each game are added up. Winner is player with highest sum total from all three games.

Forfeits and Disqualifications:

If a player is a no-show after 3 minutes from when start of Game 1 is announced, the game will start with player included, and their balls will be plunged by a tournament official. If they arrive, they can play remainder of their game. Regardless of whether or not the player shows, the game will be scored as though the player is present.

If a player is a no-show for the entire first game, they will be disqualified for the entire round. The player will be removed from subsequent games, and other players in those games will score the game using one less player scoring.

Any player that is disqualified in a game due to a ruling receives 0 points for the game. The other players score the game including the disqualified player, and assume a score of 0 for that player.

IFPA Scoring

IFPA Scoring will be used for all Match Multi-Play Rounds, and Match Play Tournaments excluding the NW Women's Championship and NWPAS Open Match Play Tournament. Scoring for each game is as follows:
• 4-Player Games: 7-5-3-1
• 3-Player Games: 7-4-1
• 2-Player Games: 7-4

Malfunctions and Rulings

Anytime an abnormal circumstance occurs, a tournament official should be notified. To ensure consistency throughout the tournament, PLAYERS SHOULD NOT RESOLVE ISSUES ON THEIR OWN. Except for customized rules explicitly covered on this website, PAPA/IFPA Tournament Rules will be used to address malfunctions and as the basis for rulings. Note also that any rule posted at the event, such as on the backglass of a machine, will override any rule described herein. The rules listed here are generalized for all NWPAS events, and might not apply to some specific formats.

Runaway Score Rule: Pinball is not a timed game, and occasionally a player has a dominating game that could take a half hour to an hour or more. While these can be impressive games to watch, they wreak havoc on a tournament schedule. This Runaway Score rule is to address such long games to ensure sufficient time to play every game within constraints imposed by the schedule. If a player has an extremely strong game in which it is highly unlikely that any opponent catches them, the tournament official may invoke this rule and ask the player to end their ball and game, in favor of saving time. The tournament official may consider factors such as reachability of the score by opponents, prior demonstrated strength of opponents, whether the round is ahead or behind schedule, or other factors that can affect successfully running a full round. Should this occur, the player automatically receives 7 points for the win (or 3 points in multi-play scoring), regardless of the ensuing performance of any other player. During the course of the game, if any other player catches this runaway score, that player will also receive 7 points (or 3 points in multi-play scoring), and be asked to end their ball and game. Points earned by other players who do not exceed this runaway score will be per the position they finish in. If only one player reaches runaway score, then bonus points will be computed normally, except that the player with a runaway score will always win the bonus point. If more than one player reaches a runaway score, then players who finished 3rd or 4th will not receive any bonus points in that game.

Delay of Game: Due to the tight show schedule, delays due to players not being ready to play are problematic. When a new game is announced, players are expected to immediately proceed to their assigned machine. If a player has not shown up within one minute, please notify a tournament official, who will start a 2-minute timer. Players who have not arrived within 3 minutes of the start of a round may be given an official warning and have their balls plunged by a tournament official. Between balls, players are generally allowed 30 seconds to get to the machine and start their ball. Exceptions could be granted (e.g. player needed restroom; tournament official is involved in game and needed to make a ruling, technician at neighboring machine needs space, etc.), but these are generally expected to be occasional and the player would have informed the other competitors ahead of time of the need. No additional time is provided if previous player tilts, due to use of fast-settling tilt bob. If a player regular does this, opponents should notify a tournament official. Upon first observation from a tournament official, a warning and ensuring player is familiar with this rule. Repeated offences within a round may lead to disqualification from the game or round. A tournament official may plunge the ball of a player on first offense if they take more than 2 minutes and haven't informed opponents of the need for extra time.

Machine Setup Changes: Tournament officials reserve the right to modify any machine between games or between rounds, including changing of settings, tilt sensitivity, machine level, or any other adjustment that is deemed desirable to make the tournament run more smoothly and be more fair and fun. Since a player is only competing against the other players in the same game, all players will encounter such changes at the same time, and it is part of pinball to be able to quickly adjust to changing conditions of a machine. Tournament officials also have the option to remove any machine from play even if machine playing well, due to long average ball times. Machines chosen at random each round may be chosen from a subset of machines available, with playability and average ball times of each machine taken into consideration to form that subset.

Extra Balls: Extra balls will be disabled whenever possible at the main event, but likely will still be enabled in most satellite tournaments. Any extra ball is to be plunged, unless a note on the backglass says to play it. If an extra ball is to be plunged, then player may touch flipper buttons to setup skill shot, then plunge ball in attempt to get the skill shot. The player may also choose to tilt the machine prior to plunging in lieu of skill shot and end-of-ball bonus, but a tilt anytime after a first plunge attempt will result in disqualification. Once ball is in motion the player must step back and cannot touch the machine, unless the ball returns back to plunger lane and is not auto-plunged, at which time they can re-attempt a skill shot.

Bonus Balls: A bonus ball is differentiated from an Extra Ball in that it is timed, and ends when the timer runs out. Space Shuttle and Medusa are examples of two machines with Bonus Balls. Bonus balls CAN be played.

Fast-Settling Tilt Bobs: In the NWPAS show tournaments, machines will be equipped with Fast-Settling Tilt Bobs when possible, using the ear-plug tilt hack, so that even sensitive machines tend to give only one danger warning after a strong nudge or save. With this mechanism, the tilt bob usually settles to a full stop within 15 to 20 seconds, and thus no need to wait longer between players when the prior player ended their ball by tilting. As a result, the delay-of-game rules don't allow for extended waits after a player tilts, as described next. This does not apply to satellite tournaments that are held on location, with most machines as-is.

Machine Availability: In case of machine inavailability, the maximum player count listed for a round could be reduced, or a backup machine from the Expo floor may be selected for use in lieu of the broken main bank machine.

Additional Information

Tournament Directors: Dave Stewart and Germain Mariolle
Please note that we do not have a woman running this tournament, only because we want all women to have the opportunity to compete without being distracted or possible conflicts of interest with trying to run this event as well.
For questions and inquiries regarding tournaments at NWPAS, please contact wapinball@gmail.com.

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